I am making a gun and I want the gun to fire bullets. Is it fine to create those bullets on a local script or the server script. So far I have been using a local script to detect when the player has activated the tool. Then I fire the server script by a remote event to do the calculations and making the brick that should show on EVERYONE's screen. So is this the best way to do things or should I just put all of the code into a local script.
✓ ANSWER ACCEPTED
Should I create bricks by local scripts or just scripts?
1 answer
✓ Accepted answer
If the game is filtering enabled, use server scripts for instance creation.
If you want to use the local script and communicate to a server script to activate the instance creation from the local script, use Remote Events.
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2 comments
Both WOULD work fine, except if the game is filteringenabled. If it is, parts created from a localscript only show up for the player.
Alright, sorry then.