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✓ ANSWER ACCEPTED

looping question about looping the mouse button?

how do i make a loop that activates by pressing the mouse button until you release it.

local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
 
tool.Equipped:connect(function(mouse)
	print("Tool equipped!")
 
	mouse.Button1Down:connect(function()
		print("Mouse pressed!")
		local ray = Ray.new(tool.Crystal.CFrame.p, (mouse.Hit.p - tool.Crystal.CFrame.p).unit * 300)
		local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
 
		local beam = Instance.new("Part", workspace)
		beam.BrickColor = BrickColor.new("Toothpaste")
		beam.FormFactor = "Custom"
		beam.Material = "Neon"
		beam.Transparency = 0.25
		beam.Anchored = true
		beam.Locked = true
		beam.CanCollide = false
 
		local distance = (tool.Crystal.CFrame.p - position).magnitude
		beam.Size = Vector3.new(0.3, 0.3, distance)
		beam.CFrame = CFrame.new(tool.Crystal.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
 
		game:GetService("Debris"):AddItem(beam, 0.1)
	end)
end)

1 answer

✓ Accepted answer

The basic format would be something like this:

local mouseDown = false

local function onMouseLeftButtonDown()
	mouseDown = true
	while mouseDown do
		--Your code here
		wait()
	end
end

local function onMouseLeftButtonUp()
	mouseDown = false
end

game.Players.LocalPlayer:GetMouse().Button1Down:Connect(onMouseLeftButtonDown)
game.Players.LocalPlayer:GetMouse().Button1Up:Connect(onMouseLeftButtonUp)

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