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COMMUNITY QUESTION

how do you create a ray casting script that keeps going until button is released?

ive made a raycasting tool that shots when you click it but i want to know how you make it last until released.

local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
 
tool.Equipped:connect(function(mouse)
	print("Tool equipped!")
 
	mouse.Button1Down:connect(function()
		print("Mouse pressed!")
		local ray = Ray.new(tool.Crystal.CFrame.p, (mouse.Hit.p - tool.Crystal.CFrame.p).unit * 300)
		local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
 
		local beam = Instance.new("Part", workspace)
		beam.BrickColor = BrickColor.new("Toothpaste")
		beam.FormFactor = "Custom"
		beam.Material = "Neon"
		beam.Transparency = 0.25
		beam.Anchored = true
		beam.Locked = true
		beam.CanCollide = false
 
		local distance = (tool.Crystal.CFrame.p - position).magnitude
		beam.Size = Vector3.new(0.3, 0.3, distance)
		beam.CFrame = CFrame.new(tool.Crystal.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
 
		game:GetService("Debris"):AddItem(beam, 0.1)
	end)
end)

2 comments

0

create a bool when mouse is down it is true then while bool do loop and when mouse up set it to false

0

the problem is i dont know how to integrate it

1 answer

Add a another function that connects with Button1Up so that it de-equips the player.

To de-equip you could just place the tool back into the player's backpack.

2 comments

0

i dont get it

0

Button1Up is a function when the button is let go. The rest you should know what to do.

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