Weird problem. My Backpack is only saving 7 items now. Anything purchased after that disappears after the player dies. The only thing I've changed recently is turning on Filtering Enabled. Did turning this on break my Data Store script? If so, how do I fix it?
Here's my script below:
--Setup the DataStore
local ds = game:GetService("DataStoreService"):GetDataStore("REMOVED");
local tools = game.ServerStorage.ToolStorage; --Specify all possible tools
--{[Check and Load]}
game.Players.PlayerAdded:connect(function(plr)
--Retrieve the potential data
local data = false
print("DataStoreBackSave1")
plr.CharacterAdded:connect(function(char) -- this will run everytime the Player's Character has been added in workspace.
if not data then
data = ds:GetAsync(plr.UserId);
end
if data then
--If it does, loop and clone respective tools.
for _,v in next,data do
local tool = tools:FindFirstChild(v);
if tool then
tool:Clone().Parent = plr.Backpack;
end
end
end
end)
end)
--{[Collect and Save]}
game.Players.PlayerRemoving:connect(function(plr)
--Make a table to hold all the data
local toolList = {};
--Iterate through the backpack and fill the table in
for _,v in next,plr.Backpack:GetChildren() do
--Make sure it's actually a tool
if v:IsA("Tool") or v:IsA("HopperBin") then
toolList[#toolList+1] = v.Name;
end
end
--Save the table
ds:SetAsync(plr.UserId,toolList);
end)
print("DataStoreBackSave2")

1 comment
A data store is server side only so FE will not effect it in any way but FE may effect how the save process can be triggered and may require the use of a remote event.