I need some help with this crash physics script. I want to make it so a mesh detects a collision, (that must be at 90 speed or above) and the ID changes. I just want to know what to do from here:

local seat = script.Parent	
local speed = seat.Velocity.magnitude
print(speed)

5 comments

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^ note that I had to add an extra space because it kept getting messed up

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use code blocks

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What is that? ^

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I’m not sure if you understand, but that script (at least It think) would make it so when you reach 90 speed the mesh changes. I don’t want that. I want it to Detect a collision at 90 speed.

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AND it does not work