I have been posting a lot about this script lately, And I'm finishing it off by fixing one last bug. Basically when I cast it, if someone walks into it, it automatically puts itself on their head, is there a way to fix this? My code:

--made by commag


local ChatService = game:GetService("Chat")

local Plr = game.Players.LocalPlayer
local Char = Plr.Character
local TS = game:GetService("TweenService")
repeat wait() until Char
local PG = Plr.PlayerGui
local G = Instance.new("ScreenGui", PG)
local MF = Instance.new("Frame", G)
MF.Size = UDim2.new(0.2,0,0.2,0)
MF.Style = "DropShadow"
MF.Position = UDim2.new(0.8,0,0.8,0)
local EVal = Instance.new("StringValue", PG)
EVal.Value = "Unequipped"
local T = Instance.new("TextButton", MF)
T.BackgroundTransparency = 1
T.Size = UDim2.new(1,0,1,0)
T.Text = "Death Pillar: " .. EVal.Value
T.TextScaled = true
local M = Plr:GetMouse()
local Casting = false



----------

M.Button1Down:connect(function()

	if Casting == false and EVal.Value == "Equipped" then
	Casting = true

		ChatService:Chat(Char, "I will cleanse this world...", "Green")
		wait(2)
		ChatService:Chat(Char, "With The Pillar Of Death!", "Green")


		local Pillar = Instance.new("Part")
		Pillar.Shape = "Cylinder"
		Pillar.Size = Vector3.new(500,0.1,0.1)
		Pillar.CFrame = CFrame.new(M.Hit.p - Vector3.new(0,M.Hit.y + 100,0)) * CFrame.Angles(0,0,math.rad(-90))
		Pillar.TopSurface = "Smooth"
		Pillar.BottomSurface = "Smooth"
		Pillar.BrickColor = BrickColor.new("Really black")
		Pillar.Transparency = 0.4
		Pillar.Material = "Neon"
		Pillar.Anchored = true
		Pillar.CanCollide = false
		wait()
		Pillar.Parent = game.Workspace


		local TIO = TweenInfo.new(
			3,
			Enum.EasingStyle.Linear,
			Enum.EasingDirection.Out,
			1,
			true,
			2
		)

		local Prop = {
			Size = Vector3.new(500,50,50)
		}

		Pillar.Touched:connect(function(H)
			if game.Players:GetPlayerFromCharacter(H.Parent) and H.Parent.Name ~= Plr.Name then
			H.Parent:BreakJoints()

			end

		end)

		local Tween = TS:Create(Pillar, TIO, Prop)
		Tween:Play()
		Tween.Completed:connect(function()
    	Pillar:Destroy()
		end)

		wait(10)

	Casting = false


	end	
end)

T.MouseButton1Click:connect(function()
	if EVal.Value == "Unequipped" and Casting == false then
		EVal.Value = "Equipped"
		elseif EVal.Value == "Equipped" and Casting == false then 
		EVal.Value = "Unequipped"
	end
end)

while wait() do
	T.Text = "Death Pillar: " .. EVal.Value
end