Im using the UserInputService and in the game i have it to where if a player hits L an animation plays, but when they type it activates so it plays the animation as they type
Is there any way i can prevent this?
Im using the UserInputService and in the game i have it to where if a player hits L an animation plays, but when they type it activates so it plays the animation as they type
Is there any way i can prevent this?
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2 comments
I would assume his question is mainly focused towards the default chat.
true..