function noHelmet(chr)
local s = script.NoHelmet:clone()
s.Disabled = false
s.Parent = chr
end
function checkHelmets()
local p = game.Players:GetPlayers()
for i=1,#p do
local c = p[i].Character
if (c ~= nil) then
local helmet = c:findFirstChild("Space Hat")
if (helmet == nil and c:findFirstChild("NoHelmet") == nil) then
noHelmet(c)
end
end
end
end
function makeLowGrav(Head)
print("NoJump", Head)
local b = Instance.new("BodyForce")
b.Name = "NoJump"
b.force = Vector3.new(0,-20000,0) --adds a new body force. this will stop you from going up. try to go up, it will push you back down again!
b.Parent = Head
end
function onPlayerRespawn(property, player)
if property == "Character" and player.Character ~= nil then
makeLowGrav(player.Character.Head)
end
end
function onPlayerEntered(newPlayer)
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
makeLowGrav(newPlayer.Character.Head)
end
game.Players.ChildAdded:connect(onPlayerEntered)
while(true) do
wait(3)
checkHelmets()
end
It still lets the player jump.
Could anyone fix it so you cannot jump at all?
