Hi! I'm currently having a model move along a path created by the Roblox PathFindingService. The model turns to face the point and then move towards the point. However, when I am having trouble on figuring out how I can speed up the model moving. If I increase the distance it moves, it messes up the turning and it also doesn't look smooth. Also, I know the way I am turning the model isn't really the best. So if you have anything else that would work better then please let me know! Here is the script.
for i,v in ipairs(EditedPoints) do
if v ~= Points[1] and v ~= Points[#Points] then
while (v - Plane.PrimaryPart.Position).magnitude > 3 do
local EndRotation = math.deg(math.atan2(CFrame.new(Plane.PrimaryPart.Position, v).lookVector.x, CFrame.new(Plane.PrimaryPart.Position, v).lookVector.z))
local Positive = math.deg(math.atan2((Plane:GetPrimaryPartCFrame() * CFrame.Angles(0, 5, 0)).lookVector.x, (Plane:GetPrimaryPartCFrame() * CFrame.Angles(0, 5, 0)).lookVector.z))
local Negative = math.deg(math.atan2((Plane:GetPrimaryPartCFrame() * CFrame.Angles(0, -5, 0)).lookVector.x, (Plane:GetPrimaryPartCFrame() * CFrame.Angles(0, -5, 0)).lookVector.z))
local Control = math.deg(math.atan2((Plane:GetPrimaryPartCFrame() * CFrame.Angles(0, 0, 0)).lookVector.x, (Plane:GetPrimaryPartCFrame() * CFrame.Angles(0, 0, 0)).lookVector.z))
if Control > EndRotation - 1 and Control < EndRotation + 1 then
Plane:SetPrimaryPartCFrame(Plane:GetPrimaryPartCFrame() * CFrame.Angles(0, 0, 0))
else
if Control < EndRotation then
Plane:SetPrimaryPartCFrame(Plane:GetPrimaryPartCFrame() * CFrame.Angles(0, 0.005, 0))
elseif Control > EndRotation then
Plane:SetPrimaryPartCFrame(Plane:GetPrimaryPartCFrame() * CFrame.Angles(0, -0.005, 0))
end
end
Plane:SetPrimaryPartCFrame(Plane:GetPrimaryPartCFrame() + Plane:GetPrimaryPartCFrame().lookVector * 0.1)
wait()
end
end
end
Here is a link to Pastebin with the full code.

2 comments
Have you tried to increase the numbers? Like instead of "5" you put like 8 or something else.
I have tried to increase the numbers. Although it doesn't make the model move as smoothly.