I'm actually using a LocalScript as of right now, but the original script was Server-Side, and I was wondering if we could find a way to convert it to ServerSide, cause either the debounce isn't working, or the script shuts off fully after it is ran a couple of times.
local tool = script.Parent
local handle = tool:WaitForChild("Handle")
print("Loaded")
local Player = game.Players.LocalPlayer -- player who is holding the tool
repeat wait() until Player.Character
local debounce = true
handle.Touched:connect(function(hit)
if hit.Parent ~= nil then -- if what you hit still exists
local player = game.Players:GetPlayerFromCharacter(hit.Parent) -- player who touches the handle
if player and player.Character then
local char = player.Character
local torso = char:FindFirstChild("Torso")
local hum = char:FindFirstChild("Humanoid")
if torso and hum and hum.Health > 0 and Player.TeamColor ~= player.TeamColor then
local dist = (torso.Position - handle.Position).magnitude
if dist < 5 and debounce then -- an attempt of debouncing lol
debounce = false
tool.Parent = char
script.Disabled=true
tool.Parent = workspace
wait() tool.Parent = char
wait(1.5)
debounce = true
end
wait(1.5)
end
script.Disabled=false
end
end
end)
I'm trying to have it so that whenever a player touches the handle, that only the opposite team will be able to grab it, not the exact same team.
Thank you guys so much for your help.
LukeGabrieI aka EnergyBrickz
