local dataStore = game:GetService("DataStoreService"):GetDataStore("myStore")
function userEntered(newPlayer)
local clientFolder = Instance.new("Folder")
clientFolder.Parent = newPlayer
clientFolder.Name = "Client Data"
local knockouts = Instance.new("IntValue")
knockouts.Parent = clientFolder
knockouts.Name = "Knockouts"
knockouts.Value = 0
local gamesPlayed = Instance.new("IntValue")
gamesPlayed.Parent = clientFolder
gamesPlayed.Name = "Games Played"
local userKey = "usr-"..newPlayer.UserId
local dataTable = dataStore:GetAsync(userKey)
if dataTable then
knockouts.Value = dataTable[1]
gamesPlayed.Value = dataTable[2]
else
print(1)
local dataTable = {knockouts.Value, gamesPlayed.Value}
dataStore:SetAsync(userKey, dataTable)
end
end
function userLeaving(oldPlayer)
local userKey = "usr-"..oldPlayer.UserId
local clientFolder = oldPlayer:FindFirstChild("Client Data")
local dataTable = {clientFolder.Knockouts.Value, clientFolder["Games Played"].Value}
dataStore:SetAsync(userKey, dataTable)
end
game.Players.PlayerAdded:Connect(userEntered)
game.Players.PlayerRemoving:Connect(userLeaving)
When I run the game, the values show as "0" as if the Data Store did not load the values. Does anyone know why?
Thank you.

1 comment
I recommend WaitForChild instead of FindFirstChild, thats all I can say