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✓ ANSWER ACCEPTED

When you say something spasific in chat a door will open?

I am wondering how do you make it so when a person says something specific in chat a door will open?

1 comment

0

Did it

1 answer

✓ Accepted answer
local msgwanted = "INSERT TEXT HERE" --What they have to chat
local door = Workspace.door --Where ever it is.
game.Players.PlayerAdded:connect(function(player) --PlayerAdded, gets that player.
    player.Chatted:connect(function(msg) --Checks what the player says.
        if msg == msgwanted then --If they chatted the message wanted
	    	print("msgwanted is true") --Making Sure
		door.CanCollide = nil --or false
		wait(timeopen) --waits the time open
		door.CanCollide = true --Nobody else
	end
    end)
end)

There you go. I feel like I just gave you the script.

6 comments

0

Ok I will try it.

0

Also now I know what nil means. Thx

0

Thx. It worked

0

"Workspace" and "connect" are both deprecated. Change them to "workspace" and "Connect". Also, use false instead of nil.

0

nil means that the object is nothing false is something diffrent

0

ok

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