local ReplicatedStorage = game:GetService("ReplicatedStorage")
local duplicate = ReplicatedStorage:WaitForChild("duplicate")
script.Parent.MouseButton1Click:connect(function()
duplicate:FireServer()
end)
--localscript (this one works fine)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local duplicate = ReplicatedStorage:WaitForChild("duplicate")
local PaintingLandscape = workspace.PaintingLandscape
local pasteEvent = game.ReplicatedStorage.paste
local function onClone(player)
local clonepainting = PaintingLandscape:Clone()
clonepainting.Name = "Canvas"
clonepainting.Position = Vector3.new(TAGS)
clonepainting.Parent = game.Workspace
local cloneGUI = player.PlayerGui.Studio.Canvas:Clone()
TAGS = "Painting"
cloneGUI.Parent = game.ReplicatedStorage
cloneGUI.Adornee = clonepainting
pasteEvent:FireAllClients() -- this one doesn't work
end
duplicate.OnServerEvent:connect(onClone)
-- serverscript
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local pasteEvent = ReplicatedStorage:WaitForChild("paste")
local painting = game.ReplicatedStorage.Painting
local function onPaste()
local clone = painting:Clone()
clone.Parent = player.PlayerGui
clone.Adornee = workspace.Canvas
end
pasteEvent.OnClientEvent:Connect(onPaste)
-- paste event local script does not fire and idk why
Why won't the client event fire?
