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COMMUNITY QUESTION

How do I make this FE Compatible?

game.Players.PlayerAdded:connect(function(Player) ----- When a Player joins a server this function happens
	local Data = Instance.new("IntValue",Player) ----Makes an IntValue inside Player
	Data.Name = "Data" -----It's name is Data ([Note]: You could change it to leaderstats if you would like a leaderboard with it.)
	local XP = Instance.new("IntValue",Data) ----Makes a IntValue inside Data
	XP.Name = "XP" 
	XP.Value = 0
	local Level = Instance.new("IntValue",Data) ------- Makes an IntValue Inside Data
	Level.Name = "Level" ------- It's name is Level
	Level.Value = 1 	
	XP.Changed:connect(function() XPChange(Player,XP,Level) end) ---- To change the XP, XPChanged function occours
	
end)

function XPChange(Player,XP,Level) ------ XPChanged function
	if XP.Value >= Level.Value*150  then ----- this function occours happens if the Level's Value is greater or equal to this 150 ([Note]: Change 150 to the max XP)
		XP.Value = 0 --- Resets the XP
		Level.Value = Level.Value+ 1
	end
end

3 comments

1

What makes me angry is because the reason why people use connect instead of Connect connect is depricated and it can only work in roblox studio but not in the released game I always recommend Connect instead of connect

0

Why you made the .PlayerAdded function in a LocalScript?

0

Its not a local script

1 answer

By just making it a global script. There is no reason why it should be local.

2 comments

0

It is, but its because of Filtering Enabled it will not work. so it works in studio but not when I play the actual game.

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