I'm making a dual sword weapon. The problem I'm facing is that my animations screw up the position of my second sword. How would you fix this so the second sword goes to my hand?
COMMUNITY QUESTION
Is It Possible To Use Two Handles In A Tool?
2 answers
try making an animation that fits the dual swords
2 comments
0
Well I have no idea how to include a model in an animation. I looked all over the internet
0
It's not possible to add models to a animation
sword = script.Parent
s2 = sword.sword2:FindFirstChild("Handle")
local plr = game.Players.LocalPlayer
local char = plr.Character
sword.Equipped:Connect(function()
wait()
local weld = Instance.new("Weld", char.LeftHand)
weld.Part0 = plr.Character.LeftHand
weld.Part1 = s2
weld.C1 = s2.CFrame(0,0,0)
end)
I know a little about welding and came up with this script. The second sword is in my left hand but the hand is glitched and is floating. How would you fix this?
Picture of glitched sword: https://gyazo.com/d9acf7250d9765bae5d5264fb8a5c2a2
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1 comment
You could simply weld the left sword to the "LeftHand" object, or "Right Arm" for R6 rigs.