What I'm trying to do here is create a system where a player can customize the colors on their car. Now, without filteringEnabled, it's fairly straightforward. I had it completed.
function Car()
--Variables
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Evrythn = script.Parent.Parent.Parent.Parent.Parent.EVERYTHING
local camera = game.Workspace.Camera
local CarPack = game.Lighting:FindFirstChild(Player.Name.. "s_CarPack")
local Car = CarPack.Nissan
local CarClone = Car:Clone()
local primpart = CarClone.PrimaryPart
--Move the car
CarClone.Parent = game.Workspace.CurrentCamera
CarClone:makeJoints()
CarClone:MoveTo(Vector3.new(1774.9, 7652.45, 28754.186))
CarClone.Name = (Player.Name.. "s_CustomCar")
camera.CameraSubject = primpart
CarClone.Remover.Disabled = true
Player.CameraMaxZoomDistance = 25
primpart.Anchored = true
Character.Humanoid.WalkSpeed = 0
--GUI Work
Evrythn.CarSelector.ColorCustomizaton.Visible = true
Evrythn.CarSelector.CustomizeCars.Visible, Evrythn.CarSelector.SpawnCars.Visible, Evrythn.Close.Visible = false
Evrythn.CarSelector.ColorCustomizaton.Button_Handler.Disabled = false
Evrythn.OpenMainMenu.Debounce.Value = false
Evrythn.OpenCarsMenu.Debounce.Value = false
end
script.Parent.MouseButton1Click:Connect(Car)
It places a car in the player's CurrentCamera, and allows them to see it while they customize their car. Then when they click another button, it runs this
function SavePlayerCar()
local CarToClone = game.Workspace.CurrentCamera:WaitForChild(plr.Name .. "s_CustomCar")
local CarClone = CarToClone:Clone()
local CarName = CarToClone.Car.CarName.Value
local CarPack = game.Lighting:WaitForChild(plr.Name.."s_CarPack")
--Save car to player's custom car pack
CarPack:WaitForChild(CarName):remove()
CarClone.Parent = CarPack
CarClone.Name = CarName
end
script.Parent.Save.MouseButton1Click:Connect(SavePlayerCar)
Which acts as a save button. Now all of this works Fine WITHOUT filteringEnabled; I know why it doesn't work with filteringEnabled, it's running from a localscript.
My question to you is: How do I get it to copy the car from the CLIENT and put it in something on the SERVER.

3 comments
Trying using RemoteEvent
I did try that. I need to transfer a Model, not a command.
Basically what I'm asking is - "Can you transfer models from Client to Server with a localscript with filteringEnabled?"