I made a script where you press the key Q a part is created around the player. For some reason when I made the animation it doesn't work?
plr = game.Players.LocalPlayer local char = plr.Character --//Animation local shield = Instance.new('Animation') shield.AnimationId = 'http://www.roblox.com/asset/?id=959285490' local shieldloader = plr.Character.Humanoid:LoadAnimation(shield) --// mouse = plr:GetMouse() debounce = false function onKeyPress(shield,userInputState,inputObject) if userInputState == Enum.UserInputState.Begin then wait() if not debounce then debounce = true plr.Character.Humanoid.WalkSpeed = 0 plr.Character.Humanoid.JumpPower = 0 s = Instance.new('Part') s.Anchored = true s.CanCollide = false s.Size = Vector3.new(25,25,25) s.Transparency = 0.7 s.BrickColor = BrickColor.new('Cyan') s.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,0) s.Parent = workspace shieldloader:Play() end elseif userInputState == Enum.UserInputState.End then plr.Character.Humanoid.WalkSpeed = 16 plr.Character.Humanoid.JumpPower = 50 s:Destroy() wait() end wait(10) debounce = false end game.ContextActionService:BindAction('keyPress',onKeyPress,false,Enum.KeyCode.Q)
Error: LoadAnimation requires the Humanoid object (luicasas.Humanoid) to be a descendant of the game object
It is because the animation's parent is Workspace, it needs to be in the player humanoid I believe.
plr = game.Players.LocalPlayer local char = plr.Character --//Animation local shield = Instance.new('Animation',char.Humanoid) shield.AnimationId = 'http://www.roblox.com/asset/?id=959285490' local shieldloader = plr.Character.Humanoid:LoadAnimation(shield) --// mouse = plr:GetMouse() debounce = false function onKeyPress(shield,userInputState,inputObject) if userInputState == Enum.UserInputState.Begin then wait() if not debounce then debounce = true plr.Character.Humanoid.WalkSpeed = 0 plr.Character.Humanoid.JumpPower = 0 s = Instance.new('Part') s.Anchored = true s.CanCollide = false s.Size = Vector3.new(25,25,25) s.Transparency = 0.7 s.BrickColor = BrickColor.new('Cyan') s.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,0) s.Parent = workspace shieldloader:Play() end elseif userInputState == Enum.UserInputState.End then plr.Character.Humanoid.WalkSpeed = 16 plr.Character.Humanoid.JumpPower = 50 s:Destroy() wait() end wait(10) debounce = false end game.ContextActionService:BindAction('keyPress',onKeyPress,false,Enum.KeyCode.Q)
I set the parent of the animation to the player humanoid.