Let's say I prompted a purchase in my game, and when the purchase is finished, whether they bought it or not, I want the gui to disappear. How would I do that?
COMMUNITY QUESTION
How to get script to wait for a purchase to be finished?
1 answer
To achieve this, you can use the PromptPurchaseFinished event of the MarketplaceService.
Example:
local MarketplaceService = game:GetService("MarketplaceService")
MarketplaceService.PromptPurchaseFinished:Connect(function(player, assetId, isPurchased)
if isPurchased then
print(player.Name .. " bought an item with AssetID: " .. assetId)
else
print(player.Name .. " didn't buy an item with AssetID: " .. assetId)
end
end)
If you want the GUI to disappear regardless of whether a purchase was made or not, then you can get rid of the if-statements and just set the GUI Enabled property to false in the function.
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