script.Parent.MouseButton1Click:connect(function()
script.Parent.Parent.Likes.LikeArtNo.Value = script.Parent.Parent.Likes.LikeArtNo.Value + 1
end)
Here is my code, I want it so a player can increase the value by one but only once, but other players can still do the same once the player clicks it.
EX: PlayerA clicks the button and the Likes go from 0 to 1 then the button's text becomes "Thank you for liking!" on his screen, PlayerA clicks the button again but it does nothing, PlayerB comes and clicks the button (It says it's original text on her screen)and the Likes go from 1 to 2.
By the way, Filtering is Enabled.
