function onButton1Down(mouse) if not enabled then return end
local Player = game.Players.LocalPlayer
if player == nil then return end
enabled = false
RightShoulder = me.Character.Torso["Right Shoulder"]
Run = game:GetService("RunService")
for i = 1, 12 do
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0, 0)
Run.Stepped:wait(0.005)
end
game:GetService("Chat"):Chat(me.Character.Head, "Flying Raijin Lvl 2!!")
x = script.Kunai:clone()
x.Name = me.Character.Name
x.CFrame = x.CFrame CFrame**.Angles(math.rad(-90), math.rad(0), math.rad(0))
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = me.Character.Torso.CFrame.lookVector*100
x.Parent = me.Character.Torso
y.Parent = x
p = Instance.new("StringValue", x)
p.Value = me.Character.Name
p.Name = "Owner"
