It's supposed to bring players to spawns. (1 player per spawn)
function BringPlayers()
function BringPlayers()
local Spawns = game.Workspace.Map.MapSpawners:GetChildren()
local Players = game.Players:GetPlayers()
for i = 1, #Players do
local SelectedSpawn = table.remove(Spawns,math.random(#Spawns))
local Spawn = Spawns[SelectedSpawn]
if Players[i].Character then --Make sure they are spawned in
local Torso = Players[i].Character.UpperTorso
Torso.CFrame = Spawn.Spawn.CFrame
end
end
end
end

1 comment
also, there is no errors in output.