How can I prevent this script from choosing the same floor twice?
function ChooseFloor()
local Floors = game.ReplicatedStorage.Floors:GetChildren()
local PickFloor = math.random(1, #Floors)
local SelectedFloor = Floors[PickFloor]:Clone()
SelectedFloor.Name = "Floor"
SelectedFloor.Parent = game.Workspace
end
