As the title says, for some reason, the Changed event is not working,
local MultipliedValue = script.Parent
local OldVal = MultipliedValue.Parent:WaitForChild("OldValue")
local NewValue = MultipliedValue.Parent:WaitForChild("AngleValueVector3")
OldVal.Changed:Connect(function()
if OldVal.Value > NewValue.Value.X then
MultipliedValue.Value = 1
end
end)
OldVal.Changed:Connect(function()
if OldVal.Value < NewValue.Value.X then
MultipliedValue.Value = -1
end
end)
-- For example, the script strangely can't tell the difference between the numbers 27.101765439914341727 and 27.101765439914341726

3 comments
Try running " print(27.101765439914341727 == 27.101765439914341726)" and check what happens (Spoiler: It prints true.) Floating point ("decimal") values can only be so precise. Assuming that Lua's using "double precision", numbers only have a precision of up to 16 decimal places. You're looking for precision of up to 20 decimal places. In other words, you can't fix this without using a big number
Maybe try to get ONLY the number behind the decimal and check that.
@XAXA Thank you