Is there a way to check and see if a player is walking in a localscript?
✓ ANSWER ACCEPTED
Checking for player movement
4 answers
✓ Accepted answer
You can use the Running event to do this task for you and change a boolean every time it triggers.
Here's some code for you to inspect...
local humanoid = game.Players.LocalPlayer.Character.Humanoid
local isRunning = false
humanoid.Running:connect(function(speed)
isRunning = speed ~= 0
end)
Yes, you can. The humanoid's Running event can be used:
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Humanoid = Character.Humanoid
Humanoid.Running:connect(function(Walkspeed)
print("Player has started walking! The walk speed is: "..Walkspeed.."!")
end)
Use the Humanoid.Running event.
game.Players.LocalPlayer.Character.Humanoid.Running:connect(function()
print("Player is walking")
end)
1 comment
0
When the player stops walking the event also fires.
Humanoids have a Running even which is fired whenever the speed of the character changes. Use that and some logic, and you have a way to tell if the player is walking or not.
local Walking = false
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Running:connect(function(Speed)
Walking = (Speed > 0)
end)
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2 comments
Is humanoid always non-nil? Or should :WaitForChild() be used?
Humanoid is not always non-nil. I was merely putting this code out there for inspection, though it's nice of you to point that out for other users!