Well, I'm making a "Starting GUI" to fire when a player joins a game. It doesn't seem to be working at all.
Function that doesn't fire:
game.Players.PlayerAdded(function(player)
wait(5) --waiting for player
welcome:clone().Parent = player.PlayerGui
print('eurika!')
welcome.one.msg.Text = "Welcome "..player.Name.."to Ro-Warfare"
wait(5)
All Code:
-- ==================LOCAL_TAGS==================== --
local l = game.Lighting
local w = game.Workspace
local g = game.StarterGui
local welcome = game.Lighting.WelcomeGui
local admins = {"BlackKnightXx", "InfinitySoldier"}
-- ==================MAIN_SCRIPT=================== --
game.Players.PlayerAdded(function(player)
wait(5) --waiting for player
welcome:clone().Parent = player.PlayerGui
print('eurika!')
welcome.one.msg.Text = "Welcome "..player.Name.."to Ro-Warfare"
wait(5)
for i = 1,5 do
wait(0.5)
welcome.one.msg.Text = "Loading Player."
wait(0.5)
welcome.one.msg.Text = "Loading Player.."
wait(0.5)
welcome.one.msg.Text = "Loading Player..."
wait(0.5)
welcome.one.msg.Text = "Loading Player.."
end
wait()
for i = 1,5 do
wait(0.5)
welcome.one.msg.Text = "Loading Character."
wait(0.5)
welcome.one.msg.Text = "Loading Character.."
wait(0.5)
welcome.one.msg.Text = "Loading Character..."
wait(0.5)
welcome.one.msg.Text = "Loading Character.."
end
wait()
local char = player.Character
for i = 1,5 do
wait(0.5)
welcome.one.msg.Text = "Loading Maps."
wait(0.5)
welcome.one.msg.Text = "Loading Maps.."
wait(0.5)
welcome.one.msg.Text = "Loading Maps..."
wait(0.5)
welcome.one.msg.Text = "Loading Maps.."
end
wait()
local maps = l.Maps
welcome.one.msg.Text = "Done Loading!"
wait(3)
welcome:Destroy()
end)

1 comment
Oh my God, thank you so much; I didn't realize I was missing the ":connect", lol. Thanks! :D