So, I am making a game COMPLETELY based off of Bungie's, "Halo: Combat Evolved" and it is a first person shooter. In the game you can only have 2 weapons, and if you wanted a different weapon, you can swap the current equipped weapon for the one that you want. How would I replicate this? Any help would be appreciated!
How can I make it so that you can only have 2 tools in your backpack?
1 answer
Hello there! First off the way I would replicate what you're trying to accomplish would be to check the amount of tools in the backpack. Once you do that, you want to remove all extra tools. I won't code the entire thing for you but I will give you a base of code that would work in your favor. To clarify, this is a LocalScript and a ServerScript will not work under Filtering Enable Conditions.
--// Declarations
local Player = game:GetService("Players").LocalPlayer
repeat wait() until Player.Character ~= nil
local Character = Player.Character
local Backpack = Player.Backpack --> This is where all unused tools will be kept.
local Selected --> This will be where we store our current held tool.
local function CheckAmount(Object)
Selected = Object --> Can be used to swap out the current selected weapon, once you code the rest of the script to switch them.
for ToolIndex,Tool in pairs(Backpack:GetChildren())do
if ToolIndex > 1 then --> Ensures that there are no than two more other tools in the backpack.
Tool:Destroy()
end
end
end
Backpack.ChildAdded:Connect(CheckAmount)
Character.ChildAdded:Connect(CheckAmount)
As you can see, in this small block of code I've already solved one of your problems. Now the second thing you must go into finding out is swapping weapons that I assume you want to swap with on the ground. For dropped weapons, I would have NPC's or however you want them on the ground placed in a folder in the workspace. There you can get the distance between you and the weapon itself. Here is an example.
local WeaponFolder = workspace.WeaponsFolder
local MaxDistance = 10
for _,Weapon in pairs(WeaponFolder:GetChildren())do
local Magnitude = (Character.HumanoidRootPart.Position -Weapon.Handle.Position).magnitude
if Magnitude <= MaxDistance then
-- Insert Instructions
break --> Don't want the code to continue running if you found a weapon near you.
end
end
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