Alright guys, my problem..
I am making a bomber game and I need to import a crater from lighting into workspace each time a bomb hits the ground ....(Probably gonna have to specify what the ground is by making an ignore list or If Do function.. not my problem)
I don't know how to get the crater into workspace AT the specific position of the bomb's impact. Because it's a model, it doesn't have CFrame, and I'm afraid that all :GetChildren() does is pile them into one position, destroying the model.
I already have the bomb's script print the final position, but could use some help..
I appreciate the any and all answers!
--(All I have at the moment on the event)
function onTouched(hit)
game.Lighting.Crater:clone()
game.Lighting.Crater.Parent=ball
ball.Crater:MoveTo(ball.position)
ball.parent.Delete.Disabled=false
print(ball.Position)

2 comments
you could try model/SetPrimaryPartCFrame : http://wiki.roblox.com/index.php?title=API:Class/Model/SetPrimaryPartCFrame
Thanks! I'll try and figure it out