Alright guys, my problem..

I am making a bomber game and I need to import a crater from lighting into workspace each time a bomb hits the ground ....(Probably gonna have to specify what the ground is by making an ignore list or If Do function.. not my problem)

I don't know how to get the crater into workspace AT the specific position of the bomb's impact. Because it's a model, it doesn't have CFrame, and I'm afraid that all :GetChildren() does is pile them into one position, destroying the model.

I already have the bomb's script print the final position, but could use some help..

I appreciate the any and all answers!


--(All I have at the moment on the event)

function onTouched(hit)
	game.Lighting.Crater:clone()
	game.Lighting.Crater.Parent=ball	
	ball.Crater:MoveTo(ball.position)
	ball.parent.Delete.Disabled=false

	print(ball.Position)

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Thanks! I'll try and figure it out