I'm not requesting anything, I'm looking for a proper guide or a suggestion. I have finally turned filtering enabled on for my game and everything was going well, I made remote events for what was needed, EXCEPT, the weapons I use. The weapons are created in the tool as an Instance.new, so it gets filtered by the game, so I had a lot of question to myself and was confused in general. Do I use remote events, do I use a remote function? How could I use either of them if the Instance.new is also modified as to the mesh id, the texture, how would I add that along, what about the rest of the weapon scripts that don't need to be filtered, its a big un-understandable mess for me, and was wondering if someone could give me any suggestions as to what I could do.

2 comments

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You should create a script for server side and a local script for the client side. you should communicate when a part needs to be made by using a remote event and create the part in the script on the server side.

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I disagree slightly with LostPass. You should do what he said except you should use a RemoteFunction so it can return the tool once it made it