So I'm having a bit of trouble finding out how to get items to appear to a tool's hit.Parent's location. I have a script that deals with the tool's handle interacting with a resource that it detects its hit.

Plus I also have a module script that is responsible for selecting a random number or type of item that will be dropped, and that module script is then requested in the tool's script when it's needed.

The problem is I'm having trouble with making sure that the items appear at the tool's hit.Parent's position.

Here is the function from the tool's script.

	local function functioner()
		canFunction = false
		local ToolType = Tool.ToolType
		local ToolTypeNeeded = hit.Parent.ResourceManagement:FindFirstChild("ToolTypeNeeded")
		if ToolTypeNeeded.Value == ToolType.Value then
			local resourceHealth = hit.Parent.ResourceManagement:FindFirstChild("ResourceHealth")
			if resourceHealth.Value >= 1 then
				resourceHealth.Value = resourceHealth.Value - damage
				Tool.Handle.Sounds.Hit:Play()
				local function dropResources()
					if resourceHealth.Value <= 0 then
						local resourceType = hit.Parent.ResourceManagement.ResourceType.Value
						local resourceModule = require(game.ServerScriptService.Modules.ResourceModules.ResourceDropModule)
						resourceModule[resourceType]()
						local main = hit.Parent.Main
						
					end
				end
				dropResources()
			end
		end
		wait(damageCoolDown)
		canFunction = true
	end

And here is the module script that I currently have.

local drops = {}

function drops.SmallTree()
	local wood = game.ServerStorage.ResourceDrops.Wood
	local sapling1 = game.ServerStorage.ResourceDrops.Sapling1
	
	local TreeDrops = {wood, sapling1}
	
	for i = 1, 2 do
		
		local ItemDrop = math.random(1, # TreeDrops) 
		
		local Item = TreeDrops[ItemDrop]
		
		local dropped = Item:Clone()
		
		dropped.Parent = game.Workspace


	end
end


return drops

In the case of the tree, it should appear at hit.Parent.Main's position.