What I'm trying to do is make it so that the mouse is centered, and once you move the mouse, the camera turns towards it in third person. However, each time I try this with shiftlock, or a humanoid camera offset, the character turns with the mouse. How would I code it so that the camera orbits the player in third person, but doesn't turn the character?
An example of the camera action that I'm trying to do can be found here: https://youtu.be/0ZvmbtPU9JA?t=54s
