--math.randomseed(os.time())
--// Tables
Winners = {}
--// Modules
Settings = require(script.Settings)
--// Game Variables
Intermission = Settings.Intermission
GameTime = Settings.GameTime
--// Functions
function ChangeText(Text)
local Players = game.Players:GetPlayers()
for i = 1, #Players do
Players[i].PlayerGui.Main.Time.Text = Text
end
end
function GetMap()
local Maps = game.ReplicatedStorage.Maps:GetChildren()
local PickMap = math.random(1, #Maps)
local SelectedMap = Maps[PickMap]:Clone()
SelectedMap.Name = 'Map'
SelectedMap.Parent = game.Workspace
end
function RemoveMap()
if game.Workspace:FindFirstChild('Map') then
game.Workspace.Map:remove()
end
end
--// Game
while true do
for i = Intermission, 0, -1 do
ChangeText('Intermission ' ..i)
wait(1)
end
local Players = game.Players:GetPlayers()
for i = 1, #Players do
Players[i].Playing.Value = true
end
ChangeText('Game starting...')
wait(2)
GetMap()
wait(1)
local Players = game.Players:GetPlayers()
for i = 1, #Players do
if Players[i].Playing.Value == true and Players[i].isAFK.Value == false then
local Spawn = game.Workspace.Map.Spawns.Spawn
Players[i].Character.Torso.CFrame = CFrame.new(Spawn.Position)
local Sword = game.ReplicatedStorage.Sword
Sword:Clone().Parent = Players[i].Backpack
--[[local AllPlayers = game.Players:GetPlayers()
for i = 1, #AllPlayers do
local PickPlayer = math.random(1, i)
local SelectedPlayer = AllPlayers[PickPlayer]
print(SelectedPlayer.Name)
local Sword = game.ReplicatedStorage.Sword
Sword:Clone().Parent = game.Players:FindFirstChild(SelectedPlayer.Name).Backpack
end]]
Spawn:remove()
Players[i].Character.Humanoid.WalkSpeed = 0
end
end
for i = 5, 0, -1 do
ChangeText('Starting in ' ..i)
wait(1)
end
local Players = game.Players:GetPlayers()
for i = 1, #Players do
if Players[i].Playing.Value == true then
Players[i].Character.Humanoid.WalkSpeed = 16
end
end
ChangeText('BEGIN!')
for i = GameTime, 0, -1 do
ChangeText('GameTime ' ..i)
wait(1)
end
-- Awarding players
local Players = game.Players:GetPlayers()
for i = 1, #Players do
if Players[i].Playing.Value == true then
table.insert(Winners, Players[i].Name)
Players[i].leaderstats.Money.Value = Players[i].leaderstats.Money.Value + 50
Players[i].leaderstats.Wins.Value = Players[i].leaderstats.Wins.Value + 1
Players[i].Character.Humanoid.Health = 0
Players[i].Playing.Value = false
Players[i].PlayerGui.Main.MoneyShower.TextLabel.Visible = true
end
end
RemoveMap()
ChangeText('GAME OVER!')
wait(4)
end
That's the Main Script, there are more scripts to make this work.. but can you help me make different rounds for each map? :/

1 comment
This is not q request site. You probably copied a place and want to change it,