Hello there,
The question is simple: how to rotate or move welded parts. For instance, I have a car. It's wheels are welded to a specific Base part. How do I make them spin?
Using CFrames (CFrame * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90)) spins the whole model instead of the wheel.
Using Orientation = Vector3.new(X, Y, Z) destroys wheel's Weld.
Any help will be appreciated!

1 comment
This way the wheel gets teleported away from the car :/ Thanx anyways!