Background:
In my Character Creation I have a string value that store's the player BrickColor name.
Such as:
local StringValue.Value = "Really red"
Question: How do I go about converting that string value to an actual BrickColor. When the player joins their BrickColor's name is saved in the string, but I can't just say
Player.Character["Right Leg"].BrickColor = StringValue.Value
because it outputs: bad argument #3 to 'BrickColor' (BrickColor expected, got string)
Is there a way to convert this?

1 comment
I'm going to moderate this as OT because you answered your own question. +1 for a good question, +1 on the answer so you don't lose rep from moderation.