I have a game Code Hunters II and the money 'Tokens' when I purchase speed it gives me speed, but gives me the tokens back. How do I fix this? PLEASE HELP!
leaderstats:
game.Players.PlayerAdded:connect(function(plr)
local stats = Instance.new("BoolValue",plr)
stats.Name = "leaderstats"
local Tokens = Instance.new("IntValue",stats)
Tokens.Name = "Tokens"
Tokens.Value = 0
local Codes = Instance.new("IntValue",stats)
Codes.Name = "Codes"
Codes.Value = 0
end)
Token Giver:
mount = 1
timedelay = 3
currencyname = "Tokens"
while true do
wait(timedelay)
for i,v in pairs(game.Players:GetPlayers()) do
if v:FindFirstChild("leaderstats") then
v.leaderstats[currencyname].Value = v.leaderstats[currencyname].Value + amount
end
end
end
The Store:
plr = game.Players.LocalPlayer
gold = plr:findFirstChild("leaderstats")
sp = gold:findFirstChild("Tokens") --Change to the name of the points
script.Parent.MouseButton1Click:Connect(function(onClick)
if sp == nil then return false end
if (sp.Value >=13) then --Amount of points needed
sp.Value = sp.Value - 13 --Amount of points needed
plr.Character.Humanoid.WalkSpeed = plr.Character.Humanoid.WalkSpeed + 1
script.Parent.Text = 'Purchase Complete!'
wait(3)
script.Parent.Text = '+1 Speed {Price: 13 Tokens}'
else
plr.Character.Humanoid.WalkSpeed = plr.Character.Humanoid.WalkSpeed + 0
script.Parent.Text = 'Purchase Declined!'
wait(3)
script.Parent.Text = '+1 Speed {Price: 13 Tokens}'
end
end)

1 comment
Try making a RemoteFunction to add or take points. It'll clean up this code a lot.