What I am trying to do with my script is to make an "magic circle" expand when I press "Q" This is what I have V
function ActivateQ(Decal)
game.Workspace.FollowingBrick.Size = Vector3.new(2,.1,2)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(2.5,.1,2.5)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(3,.1,3)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(3.5,.1,3.5)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(4,.1,4)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(4.5,.1,4.5)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(5,.1,5)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(5.5,.1,5.5)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(6,.1,6)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(6.5,.1,6.5)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(7,.1,7)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(7.5,.1,7.5)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(8,.1,8)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(8.5,.1,8.5)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(9,.1,9)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(9.5,.1,9.5)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(10,.1,10)
wait(.1)
game.Workspace.FollowingBrick.Size = Vector3.new(2,.1,2)
end
But I can't figure out how to make it activate when I press "Q"
Edit: Is there any way to make the script shorter?

3 comments
oh, thanks, this helped a lot. But one question, can you explain how the for loop works?
You give it 3 numbers - start,finish,increment. For loop will "iterate" from start to finish, in increments of the increment or 1
I put a hyperlink there :)