So I read an idea on where you save a player's data as a model in ReplicatedStorage and put the values inside that model. Whenever the model changes then it converts into a table and saves those changes. The benefit of this is giving the data a visual appearance
----Question------ How would I go about converting the inside of the model to a table? I'm thinking somewhere along the lines of
Model.Changed:connect(function()
for i,v in pairs(Model:GetChildren()) do
v:UpdateAsync(player.UserId,v)
end
end)
Is this the correct way?

1 comment
Thank you so much!