Hello!
I have a Rounds-based game, when a player dies on the battle map, they're suppose to be transported back to the lobby while the remaining players fight. Instead, the player is sent back to the battle map. I think I've narrowed down my problem to either the Global Death Script or the Global Leave script. Any idea how to fix it? Thanks!
Global Death Script:
game:GetService('Players').PlayerAdded:connect(function(player)
player.CharacterAdded:Connect(function(character)
character:WaitForChild('Humanoid').Died:connect(function()
local Update = {}
for i, v in pairs(_G.gameplayers) do
if v ~= player.Name then
table.insert(Update, 1,v)
end
end
_G.gameplayers = Update
end)
end)
end)
Global Leave Script:
game:GetService('Players').PlayerRemoving:connect(function(player)
local Update = {}
for i, v in pairs(_G.gameplayers) do
if v ~= player.Name then
table.insert(Update, 1,v)
end
end
_G.gameplayers = Update
end)

2 comments
How come you use a variable for the list of player? You can get a list of the players by using ''game:GetService('Players'):GetPlayers()". Just wondering.
I used the same method for my rounds script, uniformity. :) The rounds script checks how many players are there, transports them to the battle map, then transports them back after time runs out. Was just easier.