So the local script in startergui is support to make it so when the song gets quiter it becomes more transparent but it's doing the opposite. Can anyone give me a fix to this script?
local MRV = game.Workspace:WaitForChild("Music")
local sound = game.Workspace:WaitForChild('SoundFolder'):WaitForChild('GLOBAL_SOUND')
while true do wait(.0001)
game.Workspace.Entrance.Neon1.Transparency=sound.PlaybackLoudness*0.0016
game.Workspace.GLOW_PART.Row1.Transparency=sound.PlaybackLoudness*0.0016
game.Workspace.GLOW_PART.Row2.Transparency=sound.PlaybackLoudness*0.0016
game.Workspace.GLOW_PART.Row3.Transparency=sound.PlaybackLoudness*0.0016
end

2 comments
just do negatives
@Aeike it was totally not like it failed too and I wasn't dumb enough to try everything