I'm trying to make a block move with CFrame, and it moves but it also changes the rotation. How can I make it still move but keep the rotation it's set at? Do I have to use eular angles? This is most of the script:
local curtain1Open = {CFrame = CFrame.new(181.278, 9.032, 130.809)}
local curtain2Open = {CFrame = CFrame.new(-26.57, 3.99, -8.56)}
local curtain1Close = {CFrame = CFrame.new(191.071, 9.032, 130.809)}
local curtain2Close = {CFrame = CFrame.new(-18.91, 3.99, -8.56)}
local tween1open = TweenService:Create(curtain1,tweeningInformation,curtain1Open)
local tween1close = TweenService:Create(curtain1,tweeningInformation,curtain1Close)
local tween2open = TweenService:Create(curtain2,tweeningInformation,curtain2Open)
local tween2close = TweenService:Create(curtain2,tweeningInformation,curtain2Close)

1 comment
OML SAME QUESTION O_O free upvote