So,

I'm trying to add a save/load feature into my game. Sorta like a personal server did. I'm reading this article: http://wiki.roblox.com/index.php?title=Dynamic_place_creation_and_saving

But it doesn't seem to make that much sense.

I was later told that you'd have to convert the terrain (or the data that represents the terrain) and the parts within it into a datastore safe array and save it into a datastore.

Can anymore help ease it for me?

Thank you.

3 comments

0

It does make sense. It's just a matter of you to read it. Like all of it, not just the scripts. READ IT.

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Why not try putting the script in layman's terms @rodrigo455. Not everyone is advanced in Lua and to be quite frank I never understood how the API worked when it was released and honestly still do not. It would have helped me in the past if someone were to explain it, much like you have the opportunity to break down a simple concept for you and put it in a simple concept for someone else.

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“You do not really understand something unless you can explain it to your grandmother.” ~Albert Einstein.