How can I make it so when a collision at 90 speed is detected the SpecialMesh id of the SpecialMesh the script is in changes? Like what would it look like? I'm making demolition derby cars. Please look it up for a better understanding.

2 comments

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I am sorry but I do not think that you can change the mesh id during runtime. Source: http://wiki.roblox.com/index.php?title=Mesh_Parts#Limitations

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^^ SpecialMesh != MeshParts. You can change the MeshId of SpecialMeshes at runtime.