If in the studio command bar I type:
workspace.Part.Rotation = Vector3.new(0, 180, 0);
In the properties window I see
x: 0 y: -180 z: 0
But the issue is, when I do this:
print(workspace.Part.Rotation.Y);
It returns
0
Or if I try
workspace.Part.Rotation = Vector3.new(0, 95, 0);
print(workspace.Part.Rotation.Y);
It returns 85?
How do I fix this? How do I actually get a parts true rotation? (The one shown in the studio properties window)

3 comments
I'm not completely sure... but the value is positive 180, while in properties it says negative 180?
That isn't the issue, the issue is that I cannot access it's actual rotation
try getting the CFrame:PointToObjectSpace() it returnes the vector3's part position Or you could also use CFrame:VectorToObjectSpace() to get the orientation too