I've been making a cannon, and I can't seem to figure out what to do for the shot. I've tried inserting a vector force via [local force = Instance.new("VectorForce"), but it does not move (The shot is unanchored). I've also thought about making the shot anchored and simply making a part that it moves to using some arithmetic, but are there any better ways I can do it?
COMMUNITY QUESTION
How can I propel a part while keeping it's "y" coordinate the same?
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A BodyPosition with its Position set at the height you want and the MaxForce set to something like Vector3.new(0, math.huge, 0) should do the trick. You can apply any amount of force in the direction you want the part to go to afterwards.
Thank you :D