When something changes for one person, it changes for everyone. Say I input something in a textbox and press a textbutton, that textbutton would send the data to other players and change there
Here is a small little example, I know it's buggy but it's basically what I am trying to do?
function _G.SendData() --Initiates when they press the button.
Object = Instance.new("TextLabel")
Object.Parent = game.Players:FindAllChildren("PlayerGui")
--Declare design here
end)
I'm guessing this is what it's called for a global Gui
I have also ran into another problem.. This button script is in a local script in the Player Gui.
Would I do a global function or variable?
_G.SendData() --Like this?

1 comment
Thanks!