script:

hi = game.ReplicatedStorage.ballet1

function plzwork()

print("i got here")
end

hi.OnServerEvent:connect(plzwork)

local script:

replicatedStorage = game:GetService("ReplicatedStorage")
local player = game.Players.LocalPlayer
local Tool = script.Parent;

	enabled = true


function onEquipped()
	if not enabled  then
		return
	end
	
		script.Parent.Activated:connect(function(plr)
		local ballet1 = replicatedStorage:FindFirstChild("ballet1")
		game.ReplicatedStorage.ballet1:FireServer()
		
	enabled = true

		end)
		end

script.Parent.Equipped:connect(onEquipped)

This only works in studio. :(

1 comment

0

Did you look at the in-game console (by pressing F9) for any errors? If not please do so.