script:
hi = game.ReplicatedStorage.ballet1
function plzwork()
print("i got here")
end
hi.OnServerEvent:connect(plzwork)
local script:
replicatedStorage = game:GetService("ReplicatedStorage")
local player = game.Players.LocalPlayer
local Tool = script.Parent;
enabled = true
function onEquipped()
if not enabled then
return
end
script.Parent.Activated:connect(function(plr)
local ballet1 = replicatedStorage:FindFirstChild("ballet1")
game.ReplicatedStorage.ballet1:FireServer()
enabled = true
end)
end
script.Parent.Equipped:connect(onEquipped)
This only works in studio. :(

1 comment
Did you look at the in-game console (by pressing F9) for any errors? If not please do so.