If i wanted players to have stats; exp, level, money and stored the stats in ReplicatedStorage as Values, and had a hud to display those stats, how would I go about updating the hud with those stats constantly, so that if level changes it instantly changes on the hud? I'm trying to use this with filtering enabled.
COMMUNITY QUESTION
How to constantly update a HUD with player stats with filtering enabled on?
2 answers
Here is a simple script that I made to display the player's stats on a text label.
while true do
script.Parent.Text = game.Players.LocalPlayer.leaderstats.Money.Value
wait(1)
end
--change "money" to your leaderstat
You could make use of the Changed event of NumberValues.
The Changed event fires when the Value property of a NumberValue changes.
expVal = game.ReplicatedStorage.Exp --the NumberValue object for exp
expVal.Changed:connect(function()
script.Parent.Text = expVal.Value.." EXP"
end)
--this script goes into a TextLabel that displays exp stat
A local script should have no problems accessing ReplicatedStorage, but it may be beneficial to use :WaitForChild() in case the contents of ReplicatedStorage haven't yet been replicated to the client.
As for the GUI, a local script can change it without requiring server interaction.
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1 comment
edit: While true do is used to update the text label every 1 second.