So, This brings all players in the server to a spawner, but the problem is they all go to the same spawner. I need 1 player per spawner. (6 Spawners total)
function BringPlayers()
Spawns = game.Workspace.MapSpawners:GetChildren()
local SelectedSpawn = math.random(1,#Spawns)
local Spawn = Spawns [SelectedSpawn]
local Players = game.Players:GetPlayers()
for i = 1, #Players do
Players[i].Character.UpperTorso.CFrame = CFrame.new(Spawn.SpawnPart.Position)
end
end

3 comments
Thanks!
But there is still a possibly that two players spawn at the same location.
You're right Bluemonkey ;D table.remove applied.