I need to apply Velocity to a ship based on it's local rotation. My only issue is that the methods that I have tried so far fail in one area: When more then one rotational axis has force applied to it she ship rotates on another axis,
Eg if the X and Y rotational axis both have force applied to them, the Z axis starts rotating as well. Is there any way to fix this?
(if it helps at all I am trying to make a space craft move based on it's rotation applied from a BodyAngularVelocity bodymover)

2 comments
So origin should be the base part position, but what should focus be?
wherever you want your craft to be looking man