Trying to create "plate gravity" so I can position and rotate the character according to the position and rotation of Parts (plates). But, I think it's the humanoid anyway, seems to be overriding modifications I make to it's general orientation in terms of XZ. Anyone know how I can overcome this?
COMMUNITY QUESTION
Why does the Humanoid autoalign Orientation and how do I stop it?
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Humanoid.AutoRotate = false; --doesn't seem to give me any freedom either.