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COMMUNITY QUESTION

this is my script? for the kill for money help me pls @roblor12

game.Players.PlayerAdded:connect(function(player) local folder = Instance.new("Folder",player) folder.Name = "leaderstats" local currency1 = Instance.new("IntValue",folder) currency1.Name = "Cash" player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() local tag = character.Humanoid:FindFirstChild("creator") if tag ~= nil then if tag.Value ~= nil then currency1.Value = currency1.Value + 10 --This is the reward after the player died. end end end) end) end)

4 comments

0

Put your script in a CodeBlock when asking a question, it makes it easier for us to answer your question and it looks more organized.

0

im new in here but how?

0

Edit your question, highlight the script, and then press the blue "Lua" button.

0

Please clean up the code so people can see it better, please

1 answer

I'm out of my mind, what do you need here?

game.Players.PlayerAdded:connect(function(player) 
	
local folder = Instance.new("IntValue")
folder.Name = "leaderstats"
folder.Parent=player

local cur1 = Instance.new("IntValue")
cur1.Name = "Cash"
cur1.Parent=folder


player.CharacterAdded:connect(function(character) 
	
character:WaitForChild("Humanoid").Died:connect(function() 
	local tag = character.Humanoid:FindFirstChild("creator") 
if tag ~= nil then 
	if tag.Value ~= nil then 
	cur1.Value = cur1.Value + 10 
	--This is the reward after the player died. 
	end 
end 
end) 
end) 
end)

3 comments

0

Leaderstats must be an 'IntValue' , Not Folder

0

iwhat i want is when player1 kills player2 player 1 will get money

0

Well @sarvida24, you might as well have a string value in every player character, or somewhere, to show who it is killed by; I mean, have a folder that is called "KilledBy", added a StringValue with the name of the player and the Value of the object who killed the player.

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